Unit 78: Digital Graphics
Photoshop
Project File = .psd when layers are used.
.png - Smaler Filesize + Alpha access
.jpg - No Alpha
.bmp - Low Res
.tif
.tga
RGB(A) - Red, Green, Blue and Transparent/ Gray checker board/ Black
Project File = .psd when layers are used.
.png - Smaler Filesize + Alpha access
.jpg - No Alpha
.bmp - Low Res
.tif
.tga
RGB(A) - Red, Green, Blue and Transparent/ Gray checker board/ Black
Artistic Style
The art style for our game will be Photo-Realistic
Images
Graphics
Isometric
Concept Art
Texture
3D UV Wrapping
Explain how texture is used in your game
HUD
Health, Mana, Dollar
How I developed my Poster
Compression
Lossy
Lossless
RGB(a)
.png
.tga
.jpeg
Graphic types- Vector, Raster (Becomes pixelated and Blurred when scaled.)
Resolution
the dpi of the poster is 300. This kept items from becoming blurry when scaling them
Storage & Naming Convention
Consoles it will be on
Hardware requirements
Name_Location_Object_00001
Comments
Post a Comment